Skip to content

At the moment we can only deliver in the UK. Click here to visit Cambridge.org for international orders.

  • Bestsellers
  • Latest releases
  • Offers
  • Events

    Cart

    Your cart is empty

    Simulating Antiquity in Boys' Adventure Fiction

    Author(s): Thomas Vranken

    ISBN: 9781009158947
    Publication Date: 25/08/2022
    Pages: 82
    Sale price£14.00 GBP

    Quantity

    Pickup available at Cambridge University Press Bookshop

    Usually ready in 24 hours

    Simulating Antiquity in Boys' Adventure Fiction

    Simulating Antiquity in Boys' Adventure Fiction

    Cambridge University Press Bookshop

    Pickup available, Usually ready in 24 hours

    1-2 Trinity Street
    Cambridge CB2 1SZ
    United Kingdom

    +441223333333

    🚚 Please note we can only ship within the UK.

    FREE delivery on books (excluding sale).

    Delivery for other items is £1.50 - £4.50, calculated at checkout.

    T&Cs apply.

    Free click & collect on all orders.

    A genre that glorifies brutish masculinity and late Victorian imperialism, boys' 'lost world' adventure fiction has traditionally been studied for its politically problematic content. While attuned to these concerns, this Element approaches the genre from a different angle, viewing adventure fiction as not just a catalogue of texts but a corpus of books. Examining early editions of Treasure Island, King Solomon's Mines, and The Lost World, the Element argues that fin-de-siècle adventure fiction sought to resist the nineteenth-century industrialisation of book production from within. As the Element points out, the genre is filled with nostalgic simulations of material anachronisms – 'facsimiles' of fictional pre-modern paper, printing, and handwriting that re-humanise the otherwise alienating landscape of the modern book and modern literary production. The Element ends by exploring a subversive revival of lost world adventure fiction that emerged in response to ebooks at the beginning of the twenty-first century.